Oblasno-specifičan jezik zabave

Oblasno-specifičani jezici zabave su grupa oblasno-specifičnih jezika koji se koriste za opisivanje kompjuterskih igrica ili okruženja, ili potencijalno korišćeni za drugu zabavu kao što je video ili muzika.

Jezici igrica

uredi

Interaktivna fikcija

uredi
  • LambdaMOO ima specifičan programski jezik koji korisnici koriste da prošire sistem.
  • u LPMuds, LPC je korišćen da proširi sistem. SWLPC je jedna od varijanti.
  • TinyMUCK i izvodi koriste jezik MUF.
  • ColdC je jedan od C-izvedenih MUD jezika, korišćeni od strane ColdMUD.
  • MUME razvijen i objavljuje svoj jezik Mudlle.
  • DG scripts su sadržinski razvojni skriptni jezici za MUDe.

Muzika

uredi

Filmovi

uredi
  • Media Streams,MIT Media Labs i intervalno istraživački projekat od strane Marka Dejvisa

Vidi još

uredi

Reference

uredi
  1. ^ EGGG : The extensible graphical game generator by Jon Orwant, a Ph.D. Thesis
  2. ^ "Video Game Language (ViGL) Arhivirano na sajtu Wayback Machine (6. januar 2006)" begins to abstract away all the reusable technical and game related aspects that most games utilize into a domain specific language.
  3. ^ http://www.pygame.org/project-A+video+game+description+language+(VGDL)-2397-4058.html Arhivirano na sajtu Wayback Machine (3. januar 2016) A language for developing 2D video games using the pygame engine
  4. ^ „Arhivirana kopija”. Arhivirano iz originala 08. 07. 2011. g. Pristupljeno 30. 11. 2015. 
  5. ^ Game Description Language Specification Arhivirano na sajtu Wayback Machine (20. jul 2011) (PDF)
  6. ^ Game Description Language for Incomplete Information. Extension to GDL which includes randomness and visibility (PDF)
  7. ^ World Description Language (PDF). No longer available. Extension to GDL which includes realtime, randomness and visibility
  8. ^ GameXML Arhivirano na sajtu Wayback Machine (21. maj 2011) is a collection of XML specifications which describe and script computer simulation engines. Developed by the XML Game Consortium (XGC), it is an on-going project to create a reusable, standards-based architecture that can be applied toward computer games and simulations.
  9. ^ Xconq Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for Unix/Linux/X11, Macintosh, and Windows, multiple AIs, networking for multi-player games, and an extensive game library.
  10. ^ The Card Game Language Arhivirano na sajtu Wayback Machine (4. mart 2016) The Card Game Language, or CGL for short, is a language which was developed during created by students in a project dedicated to the subject of language and compiler theory.
  11. ^ The Card Game Description Language
  12. ^ Modelling and Generating Strategy Games Mechanics by Tobias Mahlmann, a Ph.D. Thesis
  13. ^ Gamut, a game generating command line program

Spoljašnje veze

uredi